The AI gets massive war exhaustion reduction cheats which is why when you’re fighting a xenophobic slaving empire that wants to use your colonial population as a workforce even if no fighting ever happens, you’ll reach 100% before them and probably by quite a margin at higher difficulties. Each side has a war leader. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Nothing else changes about the war. The enemy's willingness to accept a full surrender is increased by their War Exhaustion and their Occupation scores, increased by having a stronger fleet, decreased by demanding more serious wargoals, and decreased by not fulfilling all of your claims. However I saw no way to change my war goals. Story/rant time: I declare war on an awakened empire and absolutely stomp their entire fleet, their war exhaustion shoots up to 70 while mine is only at 20. The modifiers above are for when the AI 'voluntarily' accepts a. . War exhaustion is not a measure of success or 'winning'. That's how we lost the Vietnam war, too. Stellaris. Jun 27, 2016 975 956. One I was the aggressor and the current one the PC is the aggressor. Hopefully having 2x or 3x the required warscore for 100% will allow me to conclude these wars the way I'd expect. There was no way to force AI to surrender. Honestly stellaris should just import eu4's war exhaustion, stability and war score system (but add more ws gain. [PSA] 100% war exhaustion and Forced Status quo are not indicators of winning/losing a war. A big contributor is loss of ships. #1. Occupation breeds resistance. Originally posted by FIBBIDEH: After you reach 100% war exhaustion, after 2 years a status quo can be forced on you. It will make them accept any status quo peace you offer (in wich you would get the terriotries you have claims on AND occupy militarily, so often a white peace is a way better option to end a war then going. Before year 2394 (earliest save I can load back), we reached 74% / 100% in War Exhaustion, and I thought I had just to wait for a couple of years before status quo would be chosen by my war leader. 380K subscribers in the Stellaris community. This is then used to determine when one side will surrender and how much the winner can demand of them. No one can be forced to surrender without opposing war goals being occupied. . due ti my war exhaustion being at 100 and the enemy at 14. 100% war exhaustion alone isn't enough to get the enemy to capitulate, but it does give a +100 modifier to the calculations used by the AI to decide when to surrender. Resulting in the common situation that even tho your fleet can destroy the enemy easily, you are forced to surrender and give up the territories you coundt reach in time. Slower war exhaustion is part of gestalt consciousness. #4. Any time a ship is lost. EU4 peace deals are so much better. CryptoHey! So, wars in stellaris work pretty differently from most games (only similar to other paradox games). The war exhaustion in this game does not work well. You can win a war with 100% war exhaustion while your opponent is at 1%. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. I won every single battle (land or space). When you reach 100 you automatically sue for peace. I then proceded to pass a vote and declare this FP empire a crisis. I'm at war with another empire. Always occupy then status quo by driving enemy war exhaustion to 100. Business, Economics, and Finance. Join. I have had this bug in original release but not since 1. Now the difference is, you need to claim and control with status quo, if the ennemy surrender, you get all the claim. If a third party is holding some of the systems you want, this means you won't be able to declare total victory, but you can at least get the claimed systems and planets. Story/rant time: I declare war on an awakened empire and absolutely stomp their entire fleet, their war exhaustion shoots up to 70 while mine is only at 20. The way it's…I've noticed something in the game I'm in. i am CHEATING in my game and i just spent the last hour systematically going from enemy star to enemy star CRUSHING their starbases. Menu. Are the AI empires not forced into surrendering after 2 years at 100% War Exhaustion? No. Usually an AI empire will become willing to voluntarily surrender well before you reach that point. The problem was I couldn't make status quo. the way war exhaustion is presented is currently misleading. Like here. I was forced to surrender a humiliation war with two systems untouched, so i assumed the player was playing under the same rules as the AI on this. Status quo peace means both sides keep any systems they have both occupied and claimed. The only way to force an opponent to surrender in Stellaris is to occupy 100% of the opponents assets. You could have the losing side at 100% war exhaustion, then the winning side refuses peace, resulting in numerous revolts for the losing side. A system where offering surrender lowered your War Exhaustion (on a time limit) and refusing enemy surrender increased it would also go a long way towards preventing the 'griefing' style of play that people were so worried about when forced peace was (thankfully) removed. This is due to war exhaustion in Stellaris being hard capped at 100. Business, Economics, and Finance. The fact that your war exhaustion is 100% means that they can force a status quo peace whenever they want to, but that's just an option available to them. war exhaustion is the percentages you see down in the bottom right on the little war icons there. Every other paradox game has War Score which is basically a track of who is winning and by how much. I have completely occupied the main targets space and I mean there is literally not a single system or star that they have control over, their fleet is removed and my main fleets are on their way to blitzkrieg their ally aswell. Everstill Colonel. The war exhaustion in this. War Exhaustion trigger percent: 40%. Check the beta, there was a patch notes and dev diary listing the change: "100 war exhaustion no longer forces you to surrender. The higher their war exhaustion, the more likely they'll accept a status quo, and the more likely. The arbitrary 2 year limit can also render allies useless, as a war can hit 100 war exhaustion and then 2 years pass before the allies can even GET to the warzone. 100% exhaustion means that side is liable to be forced to a status quo if the other side wishes to, anytime. Look under the war goal and it should say their current acceptance of it and why. ago. ok, so I will admit, i am a noob to this game, got it only 2 days ago, but ive lerned the basics and have been winning wars. One thing Stellaris really needs to do is give you a way to get a list of unoccupied claims (especially if you have. Feb 24, 2018. I'm stuck in a war, I'm not one of the leaders, and I need it to end. But thats a better place to be than where stellaris is. The more ships you have the less they contribute when dying. Both planets are heavily defended but I. The still wouldn't accept subjugation despite my war goal getting to zero. The reason you need to occupy all the planets in systems you claimed to Enforce War Goals is that the game enforces a penalty for unoccupied systems and planets, which looks something like: planet (-10), system (-100). However it won't let me. Stellaris. 3 update that much. You can only be forced to accept a white peace, which would have resulted in gains for you. You gain war exhaustion from time, but you gain more of it the more of your systems are occupied and the more ships you lose in battles. Unfortunately, not even waiting for 100% exhastion would give enough acceptance to a full victory (their surrender). Here is my take on how the. One I was the aggressor and the current one the PC is the aggressor. If on defense you can setup defenses so that you can force it higher over time so the opposition must white peace. war exhaustion will give a modifier towards accepting peace offers but you cannot be forced to surrender Then how do you lose, for example, a humiliation war where there is no goal of claiming territory? I have lost wars of that type before so i know for a fact forced surrender is a thing. So here's what might have actually happened: 1. You need to stack enough positive modifiers (enemy war exhaustion, occupation, and relative fleet power) to overpower it - or take a status quo instead. The war ends faster if the loss is acceptable, and more so if you have a solid hold over all your war goals. Before year 2394 (earliest save I can load back), we reached 74% / 100% in War Exhaustion, and I thought I had just to wait for a couple of years before status quo would be chosen by my war leader. It was quite annoying. It takes 10 days for armies in orbit to land on a world. And the fact war exhaustion ticks up means that it's actually possible to put enough armies on a planet to make a literally unconquerable planet. so. CryptoWar exhaustion basically vanishes the moment the war is over and starts over at zero if you go right into the next war. Well I was fighting against a hive that wants to consume, they had super giant fleet yet no battle occured just position warfare. Yet, Stellaris decided that they get almost no war exhaustion and I can't. This is actually an issue with the AI (second empire totally passive in the war), not the exhaustion mechanic. I have two planets that are under occupation and I pushed them out of territory I owned and they have taken significant. However, I am the on gaining more war exhaustion despite not engaging at all. If I was to surrender I would be totally integrated beacuse of their. Eventually its +100 from exhaustion so still -50. The current system, of a 2 year timer after 100% war exhaustion, could be implemented, where your stability multiplier is the average of your last 2 years war exhaustion values. the AI is, and because war exhaustion isn't at 100% they will never status quo even though we have nothing to gain and everything to lose from continuing the wars. ago. 100% war exhaustion is -100% stability Then multiply together effects from multiple wars. This is especially true in the case of wars of conquest, in which it is possible to get everything you want out of the war even if you are forced to accept a status quo peace. Not really. If you don't end the. At this point you get whatever the war is being waged for. Change my mind. Stellaris is explicitly a space GSG, war had just taken the spotlight because everything else was shallow and unsatisfying. 100 occupation causes an automatic victory. That is not a Status Quo Peace. AFAIK there is only one condition for forced surrender : all your planets are under enemy control. no, there is no forced surrender. If the. War exhaustion in the absolute best case just. 100% war exhaustion doesn't make you surrender, it just forces status quo. Ship and army loses, occupation and technology. I have NO DLC and this is my fourth or fifth game War score is how badly you beat them, war exhaustion is their will to keep fighting. And even if you hit 100% you get a little grace period before you end up in a forced status quo. WTF. It made absolutely no sense. He attacks me twice, I lose some ships but win the battles. Like, I've captured every single starbase, occupied every single planet, blown every single navy into so much stardust, but the opposing government - presumably now based directly beneath a mountain of my occupying soldiers - fundamentally refuses to surrender, because five seconds before the war broke out they signed a defensive pact with a one. War exhaustion is only how close your nation is close to calling it quits. . Systems occupied by this side will be immediately ceded, making cede_claims and release_occupied_systems_on_status_quo fields irrelevant. "Blowing up all their planets is good fun, but if you really want them to suffer, you should conquer them the conventional way and mark their species for slavery or extermination. pops feel drained by the mental strain of their telepathic cry for help (flavor text) Possible negative effects after war along with % chance of happening: 20% decreased biological pop resource output-- 30% chance. #2. Ship and army loses, occupation and technology. The only way they’d get systems/planets from that is if they were occupying claimed systems. The war exhaustion is gained based on the cumulative losses sustained on a percentage basis. Don't lose any system you own, battles or invasions. Illyrien Jun 28, 2016 @ 1:19am. War Exhaustion and War Score are two very different things. I always had to wait till both sides have 100% of War Exhaustion. For impose ideology, all systems you fully occupy will be turned into an empire with your ethics. War exhaustion exists solely to force an end to wars, so the losing empire can recover. Guaranteed Independence leads to Neverending War!! I have a rival empire just below me that's been a pain in my ass since the beginning. On top of this, status quo peace treaty and war exhaustion exist. r/Stellaris. Your goal is to occupy enough of the enemy's territory that they agree to surrender, before your war exhaustion reaches 100% and the enemy. 181. As for you vs them there are 3 main factors. . The navy strength is the important part here, because with a high number your enemy will surrender before he reaches 100% war exhaustion and/or before you have taken 100% of systems (e. Otherwise you can force a status quo peace 2 years after the opposing side has reached 100% war exhaustion, but that is not the same as their surrender. Technically is a bug, the R5 says they've been like this for several years, and 100% war exhaustion should force a white peace after 2 years. Which I found strange that they didn't do the same thing for Stellaris because it only makes sense. Otherwise there is the two years after both sides are at. If you controled an allied planet and didnt ask for it before the war start, the allied get it back. 1 Giltiriel • 5 yr. However I saw no way to change my war goals. I very rarely resort to war. This has happened to me a few times with a "normal" ally even when we weren't in a federation. I'm not totally convinced you do understand the system. OgamiGoro Apr 13, 2020 @ 1:37pm. I destroy the star fortress and flip it to my side, then I start bombing the two planets. Don't think of war exhaustion as an estimator of winning/losing, war exhaustion if it was to be broken down to its fundamental functionality, it is a timer, when this timer reaches its end the war can now be forced to end for the side that reached it. Nationalistic Zeal civic gives you -10%, there are others you can take advantage of as well. I can sympathize with many of the complaints but like the suggested solutions even less. 061. I set it to fastest and am just waiting for them it to tick to 100% but GOD it's ticking slow. Originally posted by Agent Orange: When an empire or alliance in a war reaches 100% war exhaustion, it can be forced into a status quo peace if you want to. Thats another problem Stellaris has had from day one, no seperate peace. They always have my war exhaustion up by 5-7% more than their own. Wargoals at 100% and AI will not surrender. Honestly the mechanic isn't exactly perfect. I've also occupied around 6 planets as part of my goals, Killing 86 of their armies without. But then you see the dreaded pop up. and then nothing happened. There needs to be a fix to war exhaustion so if you’re trouncing them by 25% or more when they’re at 100% exhaustion for like 3-6 months it’s a forced surrender. Remember to fully occupy every claimed system and. Posted by u/slartinartfast256 - 2 votes and 3 commentsYes, war exhaustion is terrible. " I was not given the option to have a war goal, strangely, because they are a fallen empire that declared war on me so I guess the only option was. Do note, if you have claims against them, when they surrender, they won't be subjugated. War Exhaustion is increased by destroying their fleets, as well as steadily over time. . Can someone please explain me the war exhaustion? I already played 2 games and in both, an empire declares war on me with at least 6 claims (+/-). One I was the aggressor and the current one the PC is the aggressor. Storm Jan 22, 2020 @ 9:26am. In comparison, my exhaustion totals 28%. I do not remember a time where the AI refuses a status quo if they have 100% exhaustion. Perhaps the solution is to remove war exhaustion for total wars completely, but leaving it for other wars. Once a war side reaches 100% war exhaustion, there is now a 24 month timer that starts ticking down. You get a -100 warscore penalty for demanding a surrender and a -100 penalty for demanding vassalization. Now the economy is actually compelling and diplomacy will almost receive a rework as well, that doesn't need to be the case any more. So what ends up happening, is that once you take the war exhaustion to it's limit (+100), it cancels out the system penalty. They have 2 planets left and I'm occupying both of them. if you click those you can open up the war screen itself and. because when you reach 100% war exhaustion its not automatic surrender, its forced status quo, as such since your ally didn't demand a status quo they did not end the conflict but regardless a surrender outcome only occurs if you conquer entirely, you can see this from trying to complete war goals when at war, a conquer casus belli is only possi. War exhaustion contributes a bit to it, but is otherwise irrelevant for beating an opponent. 3 is based off the fleet value of the ship and your ship capacity. The enemy's war weariness reaches 100%, but the war still goes on for 20 years. The problem was I couldn't make status quo. I've occupied more than half of an enemy's systems including his capital - the only planet he had. War exhaustion in Stellaris is just a mechanic to prevent foreverwars between the AI and the player exploiting the AI through war too. Before stage five, they actually don't even get a total war CB. r/Stellaris. An amazing starting area with great habitable planets, a perfect choke point, no nearby powerhouses to threaten you. A place to share content, ask questions and/or talk about the 4X grand strategy…Just because. I have gathered 27% exhaustion for 11 ships lost, 0% due to 5 armies lost, they have gathered 22% due to 67 ships lost, and 0% due to 141 armies lost. They always have my war exhaustion up by 5-7% more than their own. Report. I've been in two wars with the same enemy empire. Nationalistic Zeal civic gives you -10%, there are others you can take advantage of as well. It cannot be removed. 100% war exhaustion doesn't mean the state that's at it can make peace. Judging by the numbers, it looks like they're at -200 from surrender and a vassalization wargoal and +196 from factors including 100 war exhaustion and 46 occupation. They can. Capture everything, and do it fast. I cannot win even if I do occupy all their space and planets. To actually force surrender, you would have to occupy literally their entire empire, plus all of their allies in the war. They have very little chance of recouping from this as they have no fleets, no. So you can see how you get situations like the OP where the AI fights this massive, decimating battle and seems to get no war exhaustion from it. A little bit of a click-baity title, specifically I'm really tired of being unable to claim victory due to stupid numbers of civs in a war. • 2 yr. The attrition itself does nothing. Occupation breeds resistance. ago. the other attacking enemy was on like 100% war exhaustion. The only no forced status quo situation would be two genocidal empires fighting, which would make sense, once war is declared it's a battle to. HoI4 is explicitly a war game. Since AI won't surrender to a Total War, they can end only in Status Quo or the destruction of one empire. Jump to latest Follow Reply. . They never managed to enter my space. Pact with managed to anger a Fallen Empire and dragged myself and my vassals into war as a result. but one weird mechanic…Full war exhaustion is when one side can force white peace on the other side. I'm addicted to Stellaris rn, but I actively avoid going to war at all costs. 100% war exhaustion alone isn't enough to get the enemy to capitulate, but it does give a +100 modifier to the calculations used by the AI to decide when to surrender. I don't want to go to war with the AI Federation. Usually I find they won't accept due to demanding unoccupied systems/planets. My gripes with the combat system: Even when extremely outnumbered, disengage can yield 0 losses (aka 0. You'd peace out *before* you hit 100% war exhaustion in this case. You have the perfect start. That won't do anything, it would rather harm that cause, because, if they don't have ships to field, they can't drive up their War exhaustion. ago. 2. Both planets are heavily defended but I. About the first three years, the enemy's war weariness has reached 100%, and I think he will surrender automatically after two or three years, as written in the wiki. Cannot surrender or status quo unless you reach 100% exhaustion. Is anyone else finding it difficult to raise the war exhaustion of the enemy? I went to war with an empire that had less ships and far less tech. WTF is war on a timer?. Some quick math will tell you that their war exhaustion is way over 100%. IN theory with a player or AI, but the AI usually asks for your surrender as soon as you hit that point. The exhaustion percentage is creeping up so slowly that it will probably be a hundred years before it gets to 100 percent and hopefully the Caloctora will surrender even though the Fallen Empire hasn't done a thing to them. Hover over the "achieve war goals". I typically play on commodore difficulty and I don't mind the 3. Note, this is for forcing them to surrender whether they want to or not. If one side has 100%, a countdown starts and at the end of it the other side can force peace. soontir fel Jul 25, 2022 @ 8:49pm. War exhaustion is an iwin button. It usually says why they won't capitulate. Business, Economics, and Finance. no, there is no forced surrender. They. Shad May 18, 2018 @ 5:08pm. 1% reduction. May 7, 2021 Jump to latest Follow Reply So an ally I had a Def. Adds [deposit id] resource deposit or planetary feature to the selected celestial body. not my favorite thing in Stellaris. But still. War exhaustion for the small empire vs the AI Federation is at 89%. The best part of war exhaustion is that "apparently" the game counts the ameba bubbles as a very valuable ship because when I lost it on a war on its juvenile from my war exhaustion jumped 8 points by itself. War exhaustion has nothing to do with how well a war is going. Check the beta, there was a patch notes and dev diary listing the change: "100 war exhaustion no longer forces you to surrender. I'm not talking about the war exhaustion from battles, I'm talking about the passive attrition rate. " I feel like this is a solid change. My war exhaustion is at like 13% for both sides. As I am in a federation, I was eventually asked to vote for or against a war with a neighboor we had previously fought with. . The enemy was virtually forced to inaction: in my war, 65% of their WE came from occupation (49 systems, 12 colonies). War Exhaustion isn't a measure of who is winning. It depends on time and on losses you suffer, even in victory. 1. In this case, the target empire had no navy when I declared war (they lost it in an earlier war vs a Holy Guardian - hence my decision to pounce on them!), so I've just been keeping them at bay each time they "poke" at my front lines with larger and larger fleets whilst keeping their defensive-pact "allies" in a strategic stalemate (my plan is. You were NOT the war leader. Your ally, not you, was the war leader and he forced. If I reach high war exhaustion with a federation for example, but I only destroyed maybe 2 out of 5 members and the rest are untouched, they can force my surrender. It is now about war exhaustion. To be fair, bubbles is indeed precious, and I deserve death for letting them die. Business, Economics, and Finance. The current stellaris war exhaustion mechanic is a terribly awful mechanic and is probably one of the least fun aspects of the game. ) If it reaches 100%, then after 2 years you can FORCE them to accept a status quo end to the war [and the same applies from them to you]. Wanted to vassal him vs invade and destroy but when I declared war same thing happened as the first. I let the war go on for a while longer but it still won't let me end this war. War Exhaustion is just a clock. . I share some desire for more empire sprawl mitigation for determined. If the game says you are demanding unoccupied planets or systems, it is correct in that regard. The last one technology is a technology that reduces your fatigue by 10% and is extremely useful. ) If it reaches 100%, then after 2 years you can FORCE them to accept a status quo end to the war [and the same applies from them to you]. I am using the base game. War exhaustion is just a bad status quo mechanic. Just set reasonable war goals and go for those. The arbitrary 2 year limit can also render allies useless, as a war can hit 100 war exhaustion and then 2 years pass before the allies can even GET to the warzone. In the case of total war, everything, in a claims war then all claims, etc. It says I have -1000 acceptance simply because of my “Absorption” Wargoal. No-one else is at war with any of the federation members including the Ovarians. I've been in two wars with the same enemy empire. Question. After that, I jump to their capital planets to cut off their production. In the case of a subjugation war, if you get a status quo then all the systems you fully occupy (meaning own the star base AND have successfully invaded with armies if there's a planet) wil splinter off into another new empire as your vassal. I agree that some war goals, like vassalize, are stupidly hard to complete vs more than one enemy, but the logic of why they won't surrender is very easy to understand. pops feel drained by the mental strain of their telepathic cry for help (flavor text) Possible negative effects after war along with % chance of happening: 20% decreased biological pop resource output-- 30% chance. If it were at 100% and it was only War Score that was the issue, then I'd say it's the vassals' fault. All in all, a very frustrating experience. Declare War, invade system. If all your planets are claimed you could be in trouble lol. Every planet, every outpost, not matter how remote. War exhaustion contributes a bit to it, but is otherwise irrelevant for beating an opponent. To be exact, they are forced to ACCEPT a status quo. I am using the base game. ago. If you are at a 100% warscore, AI will always accept all your demands. In addition, whenever one side in a conflict reaches 100% war exhaustion the other will be able to force a Status Quo after 24 months. The increases for 1 and 2 are a static amount. You just need to wait for everyone to get max war exhaustion. One I was the aggressor and the current one the PC is the aggressor. I am so tired of fighting a war far more intelligently than the computer and yet still losing because the war score system sucks. Elitewrecker PT Sep 17, 2021 @ 7:04am. Passively over time while at war. No they aren't. War exhaustion is not a measure of success or 'winning'. Our federation had 90% war weariness by the time they were at 50%. I won every single battle (land or space). I am sorry to open yet another topic about this, but since it has been the tactic of the other side in this debate to spam this forum until the devs. If you slap penalties on 100% war exhaustion, the smaller, losing side will accrue those penalties for the majority of the war's duration since they normally reach 100% WE very quickly due to, well, losing the war. I have not observed it otherwise. Base War exhaustion is 3x faster. The number of armies that can be engaged in combat on either side is five plus one-fifth of the planet size. Planets in stellaris I think fulfil all the conditions to surrender. No one wants to keep fighting forever. Waging wars in Stellaris ever since the CB system was added was not exactly fun. Ground combat takes place between the world owner's armies and the invader's armies. I creamed them in every fight barely losing any ships but they still only have 4% higher "Space Battle" Exhaustion than me. Typically you don't "manage it". If you wish to be closer to RL then after having a high war exhaustion you should have penalties equalling a percentage of your total income. You actually reached 100% war exhaustion and didn't notice it. The reason you need to occupy all the planets in systems you claimed to Enforce War Goals is that the game enforces a penalty for unoccupied systems and planets, which looks something like: planet (-10), system (-100). Reply. Fast forward a few more years and we took every system they had under control, and another empire declared war on them, yet they still didn't surrender. Use a race with modifiers to war exhaustion. Personally I'm frustrated by the fact that I can cap an AI's war exhaustion and can't force their surrender. 24 months after you hit 100% exhaustion, you can be forced into Status Quo. If you want the enemy to surrender, you actually need to defeat them (that means conquering their colonies). frogandbanjo • 5 yr. A place to share content, ask questions and/or talk about the 4X grand strategy…I'm enjoying the changes to the game but the new war exhaustion system is frustrating. Apparently my nation is 78% towards accepting a forced status quo, while the enemy only 56%. It would be more like the British occupying every town in the 13 colonies, eradicating the American armies to the LAST man and occupying the capital while the Americans still don’t surrender because they got the french supporting them. So I have a war going on against a faction and their ally. [deposit id] effect add_district =. I have only 5 systems and they didn't touch it for entire war. I've been in two wars with the same enemy empire. Mix and match till you come up to 200 and they will accept. If you're fighting to save your home and loved ones, you'll be much less inclined to surrender no matter the cost. Instead, 2 Years after your opponent reaches 100%, you can force a status quo peace in the war overview. Stellaris AAR: No Love, No Comfort. So I'm in a war with this one empire, and they won't surrender. Take the outpost without a single ship lost and sit there with my fleet, ready to settle the war with my war goals achieved (the claim of this single system) -.